The body composes.
A bio-kinetic performance system by Mila Tina that translates heart rate variability, breath, and movement into real-time generative sound and image. A working prototype, ready for its residency phase.
Download the project proposal (PDF)BioSymphony is an interdisciplinary research and performance project investigating how internal physiological states can function as compositional material.
The current phase, BioSymphony: The Heart, translates heart rate variability, respiration, and embodied movement into real-time generative sound and visual environments. By making normally invisible biological processes perceptible, the project creates a feedback loop between physiology, technology, environment, and human perception.
Body → Signal → Translation → Environment → Perception ↻
The system receives live biosignal data, processes it through a custom signal architecture, and maps changes in autonomic state to generative visual behavior inside TouchDesigner.



Performance integration is in development.
Technical environmentTouchDesigner · Python · OSC · HeartMath Inner Balance HRV sensor · Ableton Live · signal processing · generative graphics · projection systems. Additional equipment and software can be integrated according to the residency environment.
The system does not illustrate the body. It lets physiological dynamics influence the behavior of the environment itself.
As a percussionist, Mila Tina has long investigated rhythm as both a biological and cultural phenomenon. The first rhythm every human being encounters is the heartbeat.
BioSymphony extends this principle by treating physiological rhythm not as passive data, but as an active creative agent capable of shaping sound, image, performance, and collective experience. The work approaches rhythm as physiology, communication, regulation, movement, and perception.
Phase I, active. HRV, breath, movement, percussion, and real-time generative environments.
Phase II, planned: multi-person physiological interaction and shared audiovisual environments. Phase III, future research: EEG integration and the translation of neural activity into generative systems.
BioSymphony needs dedicated studio time, technical experimentation, interdisciplinary dialogue, and participant testing to expand the prototype into a fully realized immersive performance system. The residency is not sought to begin the project. It is sought to turn a functioning prototype into a public artistic experience.
Refine HRV acquisition and state mapping, develop generative visual behaviors, strengthen system stability, and integrate projection and performance environments.
Test relationships between rhythm, physiology, and image; develop an embodied performance score; explore breath, gesture, percussion, and autonomic response.
Open studio, work-in-progress presentation, artist talk or lecture demonstration, participant-based biofeedback experiments, and collaborative workshops.
Prototype video, installation and performance photography, technical diagrams, research notes, and material for future exhibitions and partnerships.
The final form adapts to the residency’s technical resources, duration, research focus, and public program.
Presented at
A Chilean-American interdisciplinary artist, percussionist, and researcher working across rhythm, embodiment, performance, and emerging technologies.
Her practice investigates the body as a source of signal and explores how physiological processes, movement, sound, and interactive systems can generate new forms of perception and collective experience. Drawing from percussion, martial arts, creative technology, and embodied research, she develops performance systems that connect biological rhythm with computational environments. She has headlined Envision Festival and performed an interdisciplinary neurofeedback work at Art Basel Miami.
Yes. BioSymphony exists as an active prototype with real-time HRV sensing, OSC data communication, a TouchDesigner visual engine, custom state mapping, and projection-ready output. Performance integration is in development.
Dedicated studio time, technical experimentation, interdisciplinary dialogue, and participant testing, so the prototype can become a fully realized immersive performance system and a public artistic experience.
Depending on resources and duration: an immersive audiovisual installation, a live biofeedback performance, a participatory physiological environment, a public lecture demonstration, a workshop or open laboratory, or an audiovisual prototype film.
Not yet. The current phase works with heart rate variability, breath, and movement. EEG integration is planned as a future research phase, BioSymphony: The Mind.
TouchDesigner, Python, OSC, a HeartMath Inner Balance HRV sensor, Ableton Live, signal processing, generative graphics, and projection systems. Other equipment can be integrated according to the residency environment.
Yes. BioSymphony is seeking artist residencies, research partnerships, technical collaborators, experimental performance opportunities, and institutional dialogue. Get in touch to discuss your program and request the project proposal.
Seeking artist residencies, research partnerships, technical collaborators, experimental performance opportunities, and institutional dialogue.
Commissioning a live performance for a brand or event? See For Brands & Agencies. Expect a reply within 1–2 days.
The body generates signal. The system translates it. Perception encounters it.